X-Plane is a flight simulator produced by Laminar Research. X-Plane can be used professionally with the correct license,[3] or used personally. A personal use desktop version is available for macOS, Windows, and Linux, while a mobile version is available for Android, iOS, and webOS.

X-Plane is packaged with several commercial, military, and other aircraft, as well as basic global scenery which covers most of the Earth. X-Plane also ships with other software to build and customize aircraft and scenery. X-Plane also has a plugin architecture that allows users to create their own modules, extending the functionality of the software by letting users create their own worlds or replicas of places on Earth. This is further enhanced by the Scenery Gateway which allows users to share airports with other users and eventually the airports are included by default in the base product.

Assetto Corsa features an advanced DirectX 11 graphics engine that recreates an immersive environment, dynamic lighthing and realistic materials and surfaces. The advanced physics engine is being designed to provide a very realistic driving experience, including features and aspects of real cars, never seen on any other racing simulator such as tyre flat spots, heat cycles including graining and blistering, very advanced aerodynamic simulation with active movable aerodynamics parts controlled in real time by telemetry input channels, hybrid systems with kers and energy recovery simulation. Extremely detailed with single player and multiplayer options, exclusive licensed cars reproduced with the best accuracy possible, thanks to the official cooperation of Car Manufacturers.

ASSETTO CORSA has been developed at the KUNOS Simulazioni R&D office, located just inside the international racing circuit of Vallelunga, allowing the team to develop the game with the cooperation of real world racing drivers and racing teams.


The circuits have been developed using Laser scan technology, in order to guarantee the highest level of accuracy possible in reproducing real world motor racing environments.

Monza, Silverstone, Imola, Mugello, Spa, Brands Hatch and many more tracks, including the historical reproduction of Monza, that brings again to life the legendary Sopraelevata, the high-speed oval where races were staged until 1961.


The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling.

A physics engine like this begs to be used with officially licensed contents: Abarth, Audi, BMW, Classic Team Lotus, Ferrari, KTM, Lamborghini, Lotus cars, McLaren, Mercedes, Scuderia Glickenhaus, Pagani, Porsche, Tatuus and many more!


Enjoy ASSETTO CORSA using any kind of game device: keyboard, joypad, joystick, steering wheels including any kind of professional device and the most common motion systems.

ASSETTO CORSA is also compatible and ready for Oculus and OpenVR/VIVE, triple monitor view, Track IR and 3D VISION.

Chances are, if you’ve raced on a track or on the street, or just driven a car in your life, there’s been a time that a good ol’-fashioned Nintendo reset button would have come in handy: maybe that time you overshot the braking zone and hit the tire wall, missed a shift and sent your engine revving to 10,000 rpm, or had that simple freeway on-ramp mishap. Or all of the above. How nice would a magic button be—a quick press that put you back in the pits or your driveway with a new car, a fresh start, and an intact budget?

But you likely don’t have a reset button in your vehicle. However, with a computer, some software, a bit of spare time, and a desire to race, you can get much of the thrill of racing without risking wrinkled metal and great bodily harm.

What we’re talking about here is a subscription-based Internet racing simulator called iRacing.com. Designed for people who have racing experience as well as those who want some, iRacing is an excellent training tool for all. Placing realism and accuracy at the core of the experience, it is about as close to the real thing as you can get without a professional-racing budget.

Accuracy requires attention to detail, and this is definitely something the folks at iRacing.com kept in mind when designing their product. The heart of this philosophy is displayed in the representations of the tracks and in the cars themselves, as well as the physics engine that dictates how they interact with one another.

Designers start by laser-scanning the racetrack surfaces for extreme precision. The 3-D scanning technology allows for accuracy down to the millimeter, so every bump, crack, and imperfection at the available racing venues is captured and represented.

Attention to detail also defines iRacing.com’s re-creation of the vehicles. Although many modern video games have arguably perfected the appearance of their vehicle models, it’s what’s inside that counts. Accurately representing the exterior dimensions and appearance of a vehicle is important, but modeling the mechanical components is even more so. To that end, iRacing designers scan, weigh, and measure each part of the actual race cars and assemble them digitally, giving users a mathematically correct vehicle to drive on the mathematically correct racing surface.

The last part of the equation involves joining the first two elements together, a feat achieved by an all-new tire-modeling system. By re-creating the forces a tire endures during varying speeds and loads, this tire model enhances the precision of the software.